Trample: Some cavalry are planned to be better tramplers than others, so their stats would be adjusted accordingly. Once these are reimplemented by the official WFG team, it is planned to revamp them completely for this mod. Formations: This mod re-enables the old formations from Alpha 16 and before. Major unimplemented Features that this document assumes will eventually be implemented: This mod can be used to encourage those new features being implemented either by modders, open-source contributors, or official WFG team. Many of the planned changes rely upon new features being implemented into the core game or engine. Not every new planned technology or gameplay change has been implemented yet. The mod endeavors to push the game's modding capability to the fullest and to make the gameplay as enjoyable and as rich as possible. Its goal is to introduce a new balance scheme, a revamped and greatly expanded technology tree, and other customizations to the game. Post here or PM me for the git download.ĭELENDA EST: An overhaul mod for 0 A.D. Also, it is not yet complete to the plan because the game itself is incomplete, but it is mostly complete and playable and is a lot different from the basic version of the game. Anyway, the important thing is the rebalance and almost completely new technology tree with ideas from this forum. I also use some interesting music just for fun. It's not a super open beta because I use some placeholder icons for techs from the Age series and other source. I am looking for some beta testers for my mod that overhauls a lot of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |